Interactive Educational Computer Games

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Educational Games Research Blog

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Educational Game Blogs:

Educational Game Websites:

English Computer Games - 2010

Math & Science Computer Games -2010





FAS Science Sims 2010
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Immune Attack 2.0 Development

Immune Attack 2.0 builds upon our wildly successful Immune Attack. We learned from player and teacher feedback that Immune Attack is a fun and very engaging game for students, even those who do not play video games. We also know that many players enjoy Immune Attack outside the school setting, because they download IA1.0 on mygameIQ and spend many hours chasing down Macrophages. But what could we do better? See our IA2.0 project page to see what we are doing that's new. Funded by the NIAID.
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Discover Babylon (free PC game)
In //Discover Babylon//, players journey back thousands of years to the fabled ancient city of Babylon. The game incorporates artifacts found in the Walters Art Gallery in Baltimore and ancient texts in the on-line data-sets of the Cuneiform Digital Library Initiative. Players interact with fictional characters and real objects from three different eras in history and the present day in order to solve a series of challenges. In the process they absorb historical information and became more familiar with museum and library resources. Download the game and read more here.
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MCI Responder
//Multi Casualty Incident Responder// exploits the motivational experiences of modern game technology in a training game that combines realistic simulations with advanced training technologies to teach teams of firefighters. It demonstrates new technologies to dramatically improve mass casualty incident response training on a national level and serve as a model for other first responder training. The training simulations and instructional materials developed by the project will are available to individual fire training departments throughout the US, and are customizable to meet local training needs.
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My Learning Assistant
A key design challenge in learning environments is integrating question-asking and answering (Q&A) tools that stimulate deep question-asking, i.e. asking for informaiton above what is required to succeed in the game. To contribute research to this design challenge, FAS developed a protoype Q&A tool called My Learning Assistant (MyLA).

ZORK: Old Technology with Current Applications (from MIT)